Bomb pots
In a bomb pot hand every player puts an agreed amount into the pot before the flop. There is no betting before the flop, everyone sees it, and the hand starts there.
What changes
- Everyone is in the hand, so the flop meets every kind of holding. Ranges are as wide as they get.
- The pot is big compared with the stacks from the first bet. A good hand on the flop is worth more, because there is more to win and less behind to protect.
- Top pair is often good enough to bet, and a draw to the best hand is worth more than in a normal hand.
- With many players, someone has hit the board. Bet your strong hands for value and slow down with the weak ones.
Bomb pots at WePlay
WePlay runs eight-handed bomb pot tables from $0.10/$0.20 to $1/$2. The table names carry the tag 3BB, and the table rules in the lobby say how often a bomb pot comes round and how big it is. On a busy evening these tables were full or one seat short at every stake we saw, and the $1/$2 table averaged pots of about $85. The full list is on WePlay cash games.
Bankroll
Bomb pots put more money in play per hand, so the swings are bigger than at a normal table of the same stake. Keep a few more buy-ins for them, as you would for Omaha.
Sit down at a cash table
WePlay deals no-limit Hold'em at six-handed and bomb pot tables, with 30% rakeback every Monday.
18+ · Affiliate link · Play responsibly
Basepoker deals Hold'em, PLO, PLO5 and PLO6 from $0.01/$0.02, with 32% rakeback as you play.
18+ · Affiliate link · Play responsibly
More guides
Stakes and buy-ins
What $0.10/$0.20 means, how much you sit down with, and what the ante adds.
A bankroll for cash games
How many buy-ins to keep, when to move up and when to move down.
PLO, PLO5 and PLO6
Omaha with four, five and six cards: the rules and what changes with each extra card.
Picking a table
Average pot, hands an hour and empty seats: what the lobby tells you before you sit.
Rake and rakeback
What the room takes from each pot and how much of it comes back to you.
Sessions, breaks and tilt
How long to play, when to stop, and what to do after a bad beat.